
Additionally, an optional combat mechanic allows for temporary evolution of your monsters. I never had any real issue with monsters refusing my contracts, but I was potentially lucky in that department. This is effectively how players “capture” monsters. Success will vary, depending on the type of pacts offered. Players can obtain new party members through offering pacts to wild monsters. If you don’t level up appropriately and spend a good amount of time grinding, you definitely won’t survive in later areas of the map.

There is a pretty steep difficulty curve later in the game, too. However, using this option will cause monsters to level up at a slower rate, as experience points are being evenly distributed to the monsters through your party. Monster Crown includes a shared experience option for those that don’t want to grind individual monsters. NPC battles also appear, and both types of battles offer experience gains for your monsters. Players need to actively touch them to initiate a battle. Naturally, there are monsters players can battle in the wild, but these monsters roam the map. Monsters have their own type advantages and weaknesses.

However, major glitches hold it back, along with an inconsistent art style and middling story.īattles are fairly standard turn-based affairs.

This includes branching narrative paths and a robust breeding system that serves as the backbone for this ambitious monster-taming title. It draws inspiration from the more obvious influences of Pokemon and Digimon, though does have its own unique mechanics that seek to set itself apart from these notable IPs. Monster Crown is an interesting amalgamation of games.
